#include <deal2lkit/assimp_interface.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <deal.II/grid/grid_in.h>
#include <deal.II/grid/grid_reordering.h>
#include <deal.II/grid/grid_tools.h>
Go to the source code of this file.
|  | 
| template<int dim, int spacedim> | 
| bool | AssimpInterface::generate_triangulation (const std::string filename, Triangulation< dim, spacedim > &tria, int mesh_index=-1, bool remove_duplicates=true, double tol=1e-12) | 
|  | Read in a file supported by Assimp, and generate a Triangulation out of it.  More... 
 | 
|  | 
| template bool | AssimpInterface::generate_triangulation (const string, Triangulation< 1, 1 > &, int, bool, double) | 
|  | 
| template bool | AssimpInterface::generate_triangulation (const string, Triangulation< 1, 2 > &, int, bool, double) | 
|  | 
| template bool | AssimpInterface::generate_triangulation (const string, Triangulation< 1, 3 > &, int, bool, double) | 
|  | 
| template bool | AssimpInterface::generate_triangulation (const string, Triangulation< 2, 2 > &, int, bool, double) | 
|  | 
| template bool | AssimpInterface::generate_triangulation (const string, Triangulation< 2, 3 > &, int, bool, double) | 
|  | 
§ AI_CONFIG_PP_RVC_FLAGS
      
        
          | #define AI_CONFIG_PP_RVC_FLAGS | 
      
 
Value:aiComponent_NORMALS |            \
  aiComponent_TANGENTS_AND_BITANGENTS |        \
  aiComponent_COLORS    |        \
  aiComponent_TEXCOORDS   |        \
  aiComponent_BONEWEIGHTS |        \
  aiComponent_ANIMATIONS |           \
  aiComponent_TEXTURES  |          \
  aiComponent_LIGHTS |             \
  aiComponent_CAMERAS |            \
  aiComponent_MATERIALS
Definition at line 30 of file assimp_interface.cc.