#include <deal2lkit/assimp_interface.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include <deal.II/grid/grid_in.h>
#include <deal.II/grid/grid_reordering.h>
#include <deal.II/grid/grid_tools.h>
Go to the source code of this file.
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template<int dim, int spacedim> |
bool | AssimpInterface::generate_triangulation (const std::string filename, Triangulation< dim, spacedim > &tria, int mesh_index=-1, bool remove_duplicates=true, double tol=1e-12) |
| Read in a file supported by Assimp, and generate a Triangulation out of it. More...
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template bool | AssimpInterface::generate_triangulation (const string, Triangulation< 1, 1 > &, int, bool, double) |
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template bool | AssimpInterface::generate_triangulation (const string, Triangulation< 1, 2 > &, int, bool, double) |
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template bool | AssimpInterface::generate_triangulation (const string, Triangulation< 1, 3 > &, int, bool, double) |
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template bool | AssimpInterface::generate_triangulation (const string, Triangulation< 2, 2 > &, int, bool, double) |
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template bool | AssimpInterface::generate_triangulation (const string, Triangulation< 2, 3 > &, int, bool, double) |
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§ AI_CONFIG_PP_RVC_FLAGS
#define AI_CONFIG_PP_RVC_FLAGS |
Value:aiComponent_NORMALS | \
aiComponent_TANGENTS_AND_BITANGENTS | \
aiComponent_COLORS | \
aiComponent_TEXCOORDS | \
aiComponent_BONEWEIGHTS | \
aiComponent_ANIMATIONS | \
aiComponent_TEXTURES | \
aiComponent_LIGHTS | \
aiComponent_CAMERAS | \
aiComponent_MATERIALS
Definition at line 30 of file assimp_interface.cc.